[问谛居] 单色奇迹

Monochromatic Marvel
单色奇迹

A black, white and rad all over spaceship from Foxy!
Foxy 建造的一艘黑白而惊艳的太空飞船正向我们驶来!

Kate Gray 凯特·格雷

Surely we can’t be far from the day when I can buy my own personal spaceship? So I can explore the galaxy whenever I like? Right? Please? I want to run rings around Saturn, pop to Pluto for my picnics, and steer my ship right into the core of the sun to work on my tan. Space travel! For everyone! Get on this, science!
我觉得我们已经离能买私人飞船的日子不远了吧?于是我便能够随时探索银河系了?是吗?最好如此!我想绕着土星飞翔,在冥王星落脚野餐,之后驾着我的飞船直入太阳核心来晒黑自己。每个人都能享受的太空旅行!加把劲啊,科学家们!

Not that I’ll be happy with an average ship, mind. Every great space explorer needs a great vehicle, and you’re not going to boldly go where no man has gone before in any old hunk of junk, are you?
然而,我并不会对一艘普通的飞船满意。每个伟大的太空探索者都需要一艘上乘的飞船。你不会憨憨地乘着一艘废旧飞船,去探索一个没人去过的地方吧? 

So step this way and take a look at the black-and-white beauty that is Spaceship 23, a Rhapsody-class carrier ship by Foxy . Imagine yourself at the helm of this sleek space-explorer, piloting it through dust storms and asteroid fields, red lights flashing, second-in-command screaming in your ear about comms systems and shields being down. Calm down, chum, nothing ever goes wrong in space! I think!
所以请随我来,再一同饱览这黑白相间的美景,一艘出自 Foxy 的 “狂想”飞船,太空船 23 号。想象一下你自己在指挥这艘圆滑的“空间探索者”,驾驶着它穿过沙尘暴与小行星带,红光闪烁,副手在耳旁尖叫着关于通信系统和防护罩失效的声音。冷静点,伙计,在太空里出不了差错的!应该吧!

This galactic leviathan, which comes in both civilian and prison versions, depending on what kind of human cargo you’d like to haul, took Foxy a colossal three years to build, working on and off on the project in his spare time.
这只银河巨兽有民用和牢房两种版本,取决于你运载的乘客是什么样的类型了。Foxy 在业余时间不断地进行这个项目,他花费了足足三年去修建。

“In various works like movies, comics, games, or even real-life attractions,” explains Foxy to me, “you’ll constantly see doors, pathways, and other areas in the background which a character just walks past without much thought, and you never get to see what’s down them, which drove me crazy.” That’s why this map aims to have almost every switch or button you find in the ship have a function – which is an admirable/ insane commitment! Suddenly it’s not hard to see where three years of work went.
Foxy向我解释道:“在如电影、漫画、游戏等各种各样的作品以及现实场景中,你会不断地在背景中看见角色不假思索地走过门、小径和其他的区域,你永远看不到它们后面是什么,这让我抓狂。”这就是为什么这张地图的目标是,让几乎所有你在船上能找到的的开关或按钮都有一个功能。这是一个令人钦佩/疯狂的承诺!突然间,不难看出三年工作用在了哪里。

This is Spaceship 23 by Foxy, which we featured on the site recently. Zoom in, and you can see Foxy wanted the different rooms on his spaceship to have unique interiors. Great idea! And one that only took him three years of work.这是 Foxy 的太空船 23 号,我们最近在网站上做了专题报道。放大后,你可以看到 Foxy 希望他的飞船上的不同房间有独特的内部装饰。
不错的点子!并且只花了他三年的时间。

“I always wanted to make giant functioning cities and spaceships in full for the fun of it,” continues Foxy. “But I never seemed to have enough Legos for that.” And so, he took to Minecraft, building increasingly larger and more spectacular things, developing his style and realising the benefits of the striking black-and-white look.
“我一直想让巨型城市和宇宙飞船充分发挥作用,以此寻找乐趣,”Foxy 继续说。“但我似乎从来没有足够的乐高积木来做这个。”于是,他开始使用 Minecraft,建造越来越大、越来越壮观的东西,发展自己的风格,并意识到黑白外观那引人注目的好处。
“Fewer colors means shapes, form, and lighting stand out more than things like texture, but the fact that quartz provides white stairs and slabs to work with makes it easier,” he says. Foxy actually rebuilt a few of his old spaceship projects to match the monochromatic look of Spaceship 23, an image overhaul which took quite some time.
“更少的颜色意味着形状、形式和灯光比纹理更突出。但石英的白色楼梯和台阶使达成目的更容易。”他说道。实际上,Foxy 重建了他的一些旧太空船的项目,用以匹配太空船 23 号的单色外观。图像的检修花了相当长的时间。

But the results, I’m sure you’ll agree, are well worth it.
但这非常值得,我很确定你会赞同。

A big old build like this one isn’t just about watching Star Trek and wondering what’s behind Bay Door 3, or where that big bendy corridor that they use for long conversations actually goes. Foxy’s builds are all modular for a start, meaning that they can be taken apart and slotted back together in different configurations – no easy feat. “ [This system] takes into account the length, width, and height of the rooms themselves, door placement, and the placement of the redstone circuits that run under the floors.”
像这样一个巨大的老建筑,不仅仅解释了星际迷航中 3 号港湾门的后面是什么,亦或是角色们用来长时间交谈的那条弯弯曲曲的走廊究竟去向何方。Foxy 的构建一开始都是模块化的,这意味着它们可以在不同的配置中被拆开并重新组合在一起——这一壮举实属不易。[此系统]考虑了房间本身的长度、宽度和高度、门的位置以及地板下红石电路的位置。
This actually makes life easier further down the line, says Foxy: “This way, if I ever think of a better floor layout, I can easily rearrange the rooms and have everything still line up without having to rebuild too much.” So if he wants to build something new, he can grab a handful of these modular rooms and slot them together in new combinations and know that they’ll still all work perfectly.
这实际上使得生活在此刻更为轻松,Foxy 说道:“以这种方式来说,如果我能想出一个更好的楼层布局,我能够很容易地重新布置房间并且让所有的东西都排列整齐,而不必重建太多。”所以如果他想建造新的东西,他可以从这些模块化的房间中挑选一些,并将它们拼凑成新的组合,而他知道它们仍然可以完美地工作。 

|“One of the most important things to remember is to not get discouraged if you don’t see immediate results with your builds. Nobody starts out amazing.”
|“要牢记的一件最重要的事情是,如果你的建筑没有立即看到结果,请不要气馁。一开始没人会惊讶于你的建筑。”
Even before all that, it’s about planning the meaning behind where and what the rooms are. “I plan out the layouts of each floor first by figuring out what types of rooms would make the most sense in relation to both its location on the ship and the rooms around it,” says Foxy.
在这之前的工作是,规划房间的位置和其功能。Foxy 说:“我通过盘算哪种功能更适合房间所在的位置(要考虑其飞船中的位置和四周房间的关系),来规划每一层的布局。”

“For example, while it might make sense for a more private space like a crew cabin to be on the same floor as a larger public space like a cafeteria, it wouldn’t make sense for one to open directly into the other.” Wait, what? Sleeping next to the cafeteria is perfect for midnight snacking! Trust me on this.
“例如,一个更私密的空间(如乘务员舱),与一个更大的公共空间(如自助餐厅)位于同一楼层,这可能符合常理。但两个开放空间连在一起不太合适。”等等,什么?睡在自助餐厅旁边是午夜吃零食的最佳选择!这点请相信我。

Foxy draws inspiration from other sci-fi – Tron Legacy, Halo, and even real-life people such as Neofuturistic architect Zaha Hadid – and spends a lot of time sketching and prototyping before even picking up a mouse.
Foxy 从其他科幻作品中汲取灵感,比如创世纪、光晕,甚至是现实生活中的人们,比如新未来主义的建筑师 Zaha Hadid。他在拿起鼠标之前花了很多时间绘制草图和原型。

“Doodles, concept sketches, and detailed, measured plans (graph paper is incredibly useful) allow you to easily add to or change aspects of a design much more quickly than you’re able to in-game,” Foxy says. And remember, he adds – even if you feel like you’re not getting anywhere, progress is slow, and one day you’ll be able to look back on how far you’ve come.
Foxy 说:“涂鸦、概念草图和详细的、经过测量的计划(图形纸非常有用)可以让你比在游戏中更快地添加或更改设计的各个方面。”。他补充道,记住,即使你觉得自己一事无成,进步也很慢,总有一天你会回顾自己已经走了多远。 

Spaceship 23 deserves to be explored, something you can do by visiting this page.
太空船 23 号是值得探索地,你可以访问这个页面来探索。

“One of the most important things to remember is to not get discouraged if you don’t see immediate results with your builds. Nobody starts out amazing. There are a ton of things I’m still working on trying to improve with my builds even after seven years of playing the game.” All these years later, and he’s still trying to improve on his designs? Hmmm… how would you feel about building me a personal spaceship next?
“要牢记的一件最重要的事情是,如果你的建筑没有立即看到结果,请不要气馁。一开始没人会惊讶于你的建筑。即使在玩了七年的游戏之后,我仍然在努力改进我的建筑,这方面有一大堆事情要完成。”这么多年过去了,他在努力改进他的设计?嗯…….下一步你打算为我建造一艘私人太空船吗?

Want more space-themed builds?  Try Moon Destruction, Front Line in Space.
想要更多以空间为主题的建筑吗?看看 Moon Destruction, Front Line 吧。

Or for something completely different, click here!
或者是完全不同风格的建筑,点击这里

【@WDLJT 译自官网 2017 年 09 月 04 日发布的 Monochromatic Marvel
【本文排版借助了:BCC

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